The path of any particular weaver is rather chaotic. Some are short, some are straight, but then there are ones, like weaver 28 in "Olivier's Fingertip," that loop all over the place. This computer-generated view is from inside the fingertip, looking toward the distal end (the fingernail is on top.) The triangle mesh could probably be edited to minimize outliers like this one, but in any case the need to be able to splice weavers is evident. All the weavers in "Olivier's Fingertip" are unspliced. Ones like 28 are a little too long.
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